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Esports Betting: Growth, Rish and Player Protection

Neon Esports betting gaming scene with a smartphone showing 'All Your Favorite Games', roulette and slot symbols, with headset and holographic stats nearby.

Esports betting is creating new commercial opportunities at the intersection of competitive gaming, digital entertainment and online betting. Yet, beneath the industry’s growth potential lies an uncomfortable question: is player protection developing at the same speed as the technology used to attract, engage and monetize bettors?

Unlike traditional sports betting, esports operate within an ecosystem of gaming platforms, livestreams, influencers, online communities and virtual items.

These interconnected environments offer operators new routes to customers but they also create risks that conventional responsible gambling frameworks may struggle to address.

For regulators, investors, investors and operators, the challenge is no longer simply to capture the market. It is to endure that its expansion does not outpace the safeguards needed to protect its participants.

The Evidence behind the Warning

Research suggests that esports betting deserves closer scrutiny. A peer-reviewed study published in Computers in Human Behavior compared 298 regular esports bettors with 380 traditional sports bettors. It found that 64.8% of esports betting sample met the study’s criteria for problem gambling, compared with 17.3% of traditional sports bettors.

Furthermore, 81.9% of esports bettors reported at least one gambling related harm against 45.3% of the comparison group. These findings are significant but require careful interpretation. The study examined specific groups of regular bettors; it results should not be treated as representative prevalence figures for every esport bettor worldwide.

Nevertheless, the differences provide a strong reason for further research, targeted monitoring and stronger protection measures. The study also identified associations between more frequent skin betting or skin gambling and gambling problems.

This is important because esports related gambling can extend beyond conventional cash wafers to virtual items that have monetary value or can be used in gambling-like activities.

Young Audiences, Digital Exposure and Emerging Risks

The age profile of esports audiences presents another challenge. The UK Gambling Commission’s 2024 Young People and Gambling Survey covered 3,869 pupils aged 11-17. It found that 3% had experienced betting on esports during the previous 12 months, up from 2% in 2023.

However, only 1% reported spending their own money on esports betting during the period. The distinction matters: exposure does not necessarily mean that young person has gambled with their own money, nor does it establish gambling harm.

Yet the findings show that esports betting is already reaching under-18 audiences, making effective age controls essential. The wider picture is equally concerning. The same survey found that the proportion of young people meeting its screening threshold for problem gambling rose from 0.7% in 2023 to 1.5% in 2024.

The regulatory question is therefore straightforward: are age verifications, marketing restrictions and intervention systems strong enough to address a digital environment where gaming, entertainment and gambling can overlap?

Integrity Is Not the Same as Player Protection

The industry is not starting from Zero. The Esports Integrity Commission (ESIC) has established a Gold Standard for betting related esports products, covering match integrity, studio security, surveillance, anti-cheat measures, staff oversight, education and suspicious betting reporting.

These measures help protect competitions from manipulation but protecting the integrity of a match is not the same as protecting the financial and psychological wellbeing of the person betting on it. Operators and regulators should prioritize robust age and identity verification, meaningful deposit and loss limits, effective self-exclusion, behavioral-risk monitoring and clear intervention procedures.

Marketing through influencers and livestreams also deserves scrutiny, particularly where minors may encounter gambling promotions.

The World Health Organization has called for stronger gambling regulation, binding limits, effective-exclusion and restrictions on harmful advertising.

It also estimates that people gambling at harmful levels account for around 60% of gambling losses globally. That figure is not specific to esports but it highlights the economic importance of addressing gambling harm rather than treating it as a peripheral corporate responsibility issue.

Africa Must Build Protection Before the Market Expands

For Africa, the question is whether emerging esports betting markets will develop alongside appropriate safeguards or repeat the mistakes of more established gambling markets. Smartphone-based access, digital payments and online gaming communities create opportunities for esports participation and commercial growth.

However, the reliable continent-wide data on esports betting participation, underage exposure and gambling -related harm remain limited. Policymakers should not mistake a lack of comprehensive data for an absence of risk.

Regulators should begin by measuring esports betting separately where possible, assessing licensing and age-verification requirements, monitoring marketing practices and cooperating across jurisdictions against unlicensed operators.

Industry participants should also fund independent research and publish meaningful player-protection indicators. For investors, these measures are not simply compliance costs.

Regulatory intervention, reputational damage and weak consumer trust can undermine a market’s long-term sustainability. Protection should therefore be incorporated into product design and commercial strategy from the outset, rather than added after problems emerge.

The Industry’s Next Test

Esports betting has the potential to become an important segment of the digital betting economy. But growth alone is not proof of a healthy market and technological sophistication is not evidence of effective consumer protection.

The industry must demonstrate that it can identify risk early, prevent underage access, intervene when gambling behavior becomes harmful and hold operators accountable for failures. Regulators must establish enforceable standards.

Operators musty move beyond generic responsible gambling messages. Tournaments organizers and gambling platforms must recognize their roles in the wider ecosystem.

For Africa in particular, the opportunity is to build protection infrastructure while the market is developing not wait until the preventable harm becomes a crisis.

The ultimate measure of esport betting’s success will not be how effectively the industry converts gamers into customers but whether it can build a commercially sustainable market without compromising the people who participate in it. 

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